I often receive requests on how certain things can be achieved with Task Till Dawn, for example how to automatically start programs. Unfortunately it is not always obvious which actions one needs in order to get things done.
So today I've added a new category "Useful tasks" here on the blog. There I will introduce various useful tasks in the future which you can create with Task Till Dawn.
Task Till Dawn 2.01 is a pure bugfix release which eliminates various minor bugs and flaws. It is now possible to edit already defined paths in the action "Specify files and folders". Starting applications and scripts with parameters using the "Open applications, files and folders" action now works better. The speed of searching for files has been increased as well as filtering file lists. There is also an improvement in the representation of the user interface under Windows in connection with HiDPI displays.
I'm very excited to announce that Task Till Dawn 2.0 is finally here! It took me almost two years of development, but I think it was worth the work. I refactored a lot of the already existing functionality to make it more stable and easily extensible in the future. I also added many of the features users demanded in the past. And the best of all (at least I think it is): it now features a visual workflow editor!
With the workflow editor it is no longer necessary to create shell and command line scripts or Automator applications to do certain things (of course, you can still use these if you want). A lot of actions are now built right into Task Till Dawn so you can use them in your Tasks. Of course the list of available actions will be extended in the future, but I think the initial list already contains most of the basic stuff needed.
Expectedly my order of the Anki Cozmo did not go through. They detected my german address and an Anki support guy wrote me an email stating that Cozmo was not yet available in Germany and that they were going to cancel the order. As he wrote other markets will be evaluated in 2017. I just wonder why they even put up a german advertisement website for Cozmo...
The first time since Apple introduced the split screen mode in OS X that it really comes in handy for me. Here I have Parallels running, on the left side with Windows 10 in the standard and on the right in HiDPI mode. This way, while programming, I can test how Task Till Dawn gets rendered in the particular display mode. Pretty neat!
Apart from that I find the split screen implementation rather quirky. I have to admit that Windows is one step ahead of OS X here. Apple only allows to have two windows side by side. Additionally, if one deactivates the system preference "Displays have separate spaces", the split screen mode is no longer usable. Completely illogical and inefficient – because if I am working with multiple monitors I want all monitors to synchronously switch spaces. But unfortunately, on OS X one can either use the split screen mode or the synchronous space switching. Not both at the same time.
SteamVR has a hidden configuration parameter which allows to enable supersampling for VR applications. With supersampling graphics are rendered in a higher resolution than the native one of the screen in the headset. Afterwards the image is down-sampled and antialiased. This generates a sharper image because – for example – small lines and other details have to be rendered completely before antialiasing. The downside is that this really raises the burden on the graphics card. Additionally, not all VR games support supersampling. Valve probably had a good reason to keep this configuration parameter hidden, so setting it manually might have negative consequences.
To enable supersampling in SteamVR, one has to edit a JSON formatted configuration file. It's a good idea to create a backup before doing so.